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Retribution Engine
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Retribution Engine : ウィキペディア英語版
Retribution Engine

The Retribution Engine is a 3D game engine that is used to make first person shooter games. The engine is open source and is supplied with a suite of editing tools that allow the development of customized games. The engine and the original game, Corridors of Power, are available for download from a range of websites (most notably demonews.com and TheGameHippo.com) and have been featured in news articles and software listings on notable sites such as opengl.org.
The engine has been in development for over a decade and has contributed over 150,000 lines of code to the open source community. The engine provides powerful features often only seen in commercial game engines without heavy reliance on third-party libraries. Thus it is highly customisable and also provides valuable educational information to anyone interested in writing 3D games.
==Description==

The Retribution Engine is written by Andrew Gardner et al. and the editing tools were written by Paul Moxon. The engine is open source and is distributed under the GPL license. It is designed to run on Windows and uses OpenGL for rendering, and used DirectSound and now OpenAL for 3D sound effects. The install package includes a game launcher, the game engine, a level editor, a model editor, an episode editor and comprehensive documentation.
* Game Launcher – this program scans the game directory for any games or levels, lists them and allows them to be launched in the game engine. It also allows various game engine parameters such as screen resolution to be configured.
* Game Engine – the game engine program is supplied with a range of textures, models and sounds that can be used to create freeware levels. It has been designed to be highly customisable without the need for programming knowledge.
* Level Editor – this powerful 3D design program allows complete worlds to be designed and populated with rooms, terrain, models, entities, etc.
* Model Editor – this program allows models in established industry formats to be imported and saved in a form that the game engine can understand and use. It also provides facilities to create textured models using a range of standard 3D shapes.
* Episode Editor – this program allows the designer to give a more individual and customised look to their levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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